Shaman

The Shaman
The Shaman is an offensive healer that utilize on Agility and Inteligence. On this healer you want mana and int. As sub stat you want attack speed and agility to fire more Lesser Chain Lightnings

Flametongue Totem
Flametongue Totem places a totem at the ground increasing attack speed (30&) and movement speed (5%) to friendly units.

Highly recomended to place when fighting stronger packs of mobs.

Earth Shield
Earth Shield places a buff on a target allied healing 1% max hp each second and when attacked it heals 15 flat hp and 85% of the shamans intelligence.

Highly recomended to have on the tank at all times.

Chain Lightning
Chain Lightning deals 100>220>340>460 damage, jumps 4>6>8>10 times.

Lesser Chain Lightning deals 50>110>170>230, proc chance 15%>20%>25%>30% + 5% int and agi.

Highly recomended to use on big pulls when you dont have big mana issues.

Water Shield


Water Shield restores mana on hit and passively. Mana per 5,  5>10>15>20, mana upon getting hit 20>30>40>50 cannot occur more than once every 1,25 sec.

Highly recomended to use at alltimes.

Riptide

Riptide is the shamans most important spell. Heals the target for 300>490>680>870 + 70% of the shamans int.

It also applies a healing buff to nearby friendly units that heals for 14>28>40>58 per second.

Highly recomended to keep up the healing buff for the adds the tank cant hold agro on. By keeping it up increasses the partys survival but keep in mind that the tank is gonna need that flat heal on him so dont waste it unless someone is about to die.

Earth Shock ''' Coming soon! '''

Stats



 * Health = 260
 * Mana = 223Ingame_look.png
 * Damage = 24-30
 * Type = Magic
 * Range = 400
 * Attack speed = Average
 * Armor = 1
 * Type = Light
 * Movement speed = Fast
 * Strength = 11 + 1 per level
 * Agility = 14 + 1 per level
 * Intelligence = 24 + 2 per level